Hand Designed vs. Procedural Generation: What is Better for Survival Games?

Start

Welcome to another exciting episode of the "State of Survival" podcast! Today, we're diving deep into the world of survival games, particularly focusing on Project Zomboid. We'll be exploring the pros and cons of hand-designed maps versus procedural generation and what each brings to the table.

Overview

Today's episode is all about the types of map designs in survival games. The Indie Stone recently posted about their preference for hand-designed maps over procedural generation. This sparked a fascinating conversation that we thought would be great to share with you.

Level Designed Maps

Hand-designed maps offer a high degree of control over the environment, making the world feel more realistic and immersive. Yaro points out that in games like Project Zomboid, static locations make the game feel like a real place. You can live the life of someone who knows the area well, adding a layer of realism.

Hand Designed Maps

Hand-designed maps offer several advantages. They provide a consistent and realistic environment, making it easier for players to navigate and strategize. However, they can also become predictable over time, which is where procedural generation comes in.

Yaro mentions that games like Minecraft benefit from procedural generation, offering endless variety and unpredictability. However, in a game like Project Zomboid, a static map makes more sense, providing a realistic and immersive experience.

Project Zomboid Community Spotlight

Project Zomboid recently started doing community spotlights again, featuring cool places people have found and built. They also showcased a Project Zomboid animation short, highlighting the creativity within the community. Check out the community spotlight for more details.

Procedural Generation Maps

Procedural generation offers a different kind of experience, providing endless variety and unpredictability. However, it requires a complex set of rules to ensure that the generated environments make sense and are enjoyable to explore.

What is Procedural Generation?

Procedural generation uses algorithms to create environments, offering a balance of control and randomness. It can make the game feel both challenging and unpredictable, but it also requires careful planning to ensure that the generated environments are cohesive and enjoyable.

Lieutenant General Zombie mentions that No Man's Sky does procedural generation well, providing billions of planets with minimal repetition. On the other hand, Seven Days to Die can feel repetitive, with the same buildings appearing frequently.

Project Zomboid Basements

The Indie Stone is planning to introduce basements in Project Zomboid, which will be procedurally generated to some extent. This will add a new layer of unpredictability to the game, making each playthrough unique.

Yaro suggests that these basements could include random events and unique layouts, similar to the random events in Fallout 3. This would add an exciting element of surprise to the game.

Community Response

The community has mixed feelings about hand-designed maps versus procedural generation. Some believe that a mix of both would be ideal, with key locations being handcrafted and secondary locations procedurally generated. Others think that a good map editor would allow players to create their own maps, adding endless variety to the game.

One Twitter comment suggests that key locations should be crafted and secondary ones generated. Another mentions that better than procedural generation would be a good map editor, allowing players to recreate their own cities in Project Zomboid.

Wrapping Up

In conclusion, both hand-designed maps and procedural generation have their pros and cons. Hand-designed maps offer a realistic and immersive experience, while procedural generation provides endless variety and unpredictability. The best approach may be a mix of both, combining the strengths of each.


Thank you for tuning in to the State of Survival podcast. We hope you enjoyed this and found it informative and engaging. We look forward to seeing you next time.